AI Insights · Timothy · March 2024
Top 5 City Building Games on iOS in Colombia: Q1 2024
In Q1 2024, city building games on iOS in Colombia showed varied performance in terms of downloads, revenue, and active users, with notable trends observed for each app.
During the first quarter of 2024, city building games on iOS in Colombia exhibited diverse patterns in downloads, revenue, and active user engagement. Here’s a detailed look at the top 5 performers.
SimCity BuildIt from Electronic Arts saw fluctuating weekly revenue, peaking at around $372 in the week of January 8 and hitting a low of $155 in the week of February 19. Weekly downloads experienced a notable decline from 384 in the first week of January to a minimum of 23 in early March, before rebounding to 93 by the end of the quarter. Active users started at 2.5K in early January, gradually decreasing to 1.3K by the end of March.
The Simpsons™: Tapped Out, also by Electronic Arts, showed a steady increase in revenue, peaking at $369 in the final week of March. Weekly downloads varied, starting at 279 in early January, dipping to 61 in the first week of February, and then rising again to 288 by the end of March. Active user numbers remained relatively stable, with a slight decrease from 2.5K in early January to 2.1K by the end of March.
Global City: Building Games from MY.GAMES B.V. had modest revenue figures, peaking at $110 in the week of March 18. The app saw negligible downloads throughout the quarter, with no significant changes in active user trends reported.
Merge County® by Microfun Limited experienced variable revenue, peaking at $119 in mid-February and dropping to a low of $11 in early March. Weekly downloads were minimal, with a brief spike to 89 in the week of March 11. Active users started at 42 in early January, fluctuating slightly before ending at 48 in the last week of March.
Smurfs' Village from Garden City Games showed consistent revenue, peaking at $69 in the final week of March. Downloads had minor fluctuations, starting at 36 in early January and ending at 28 in late March. Active users remained relatively stable, with a slight increase from 88 in early January to 86 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.